1/8/2024 0 Comments Final fight streetwise vanessa(This is the challenge.) –The Sims –SimCity –RollerCoaster Tycoon –Zoo Tycoon –SimAntįlight and other simulations Approximate real-life aircraft. Player has indirect control over the growth of simulation. Choice must be made, if develop one thing well, other parts may fail. Simulation/Building Focus on economy and systems of trade. Racing/driving Real-world simulation –F1 Career Challenge –NASCAR Thunder Fantasy –Carmageddon –Diddy Kong Racing Sports Madden NFL Tony Hawk Pro Skater NBA Jam RPG Creating and growing characters Rich storylines –Baldur ’ s Gate –Dungeon Siege –NetHack Mostly slow pace, but some are fast, like Diablo.ĭungeon Siege 2 Action RPG (lots of action) Strategy games Conquest, exploration, trade –Civilization –Settlers –Risk –Warcraft Originally, they are turn-based. Genres Careful, don ’ t let this restrict your creativity.Īction game Unreal tournament GTA Tetris Often overlap with other genres –GTA is also a driving/adventure. –But still good for games with special controls- footpads, motion capture, cars to sit in, VR Mobile phone game –Big in Japan but not successful in the U.S. Arcade – it will disappear because the PCs today are so good. PSP –Yet to see if it ’ ll be successful. Game Boy Advance + DS –Dominate handheld market. Games may not be ported to Mac unless it ’ s a really good game. –Macintosh Second, but it ’ s actually only 3 – 5 % of the PC game market. PC –Windows Dominate Players prefer strategy and simulation games. Although the market may not seem as massive as the first two, Nintendo always produce original games. –Nintendo GameCube Equal to Xbox in 2003. 9.4 million unit shipped worldwide in 2003. Broadband –Xbox: doing well in the U.S., but not in Japan and Europe. 52.5 million unit shipped worldwide in 2003. Platforms Console- most games are sold here. Game industry Game Design Vishnu Kotrajaras, PhD Presentation on theme: "Game industry Game Design Vishnu Kotrajaras, PhD."- Presentation transcript:
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